A simple and flexible HTML5 and JavaScript powered game engine.
View Project on GitHub Download Pixel.js (v0.9b)
Represents a sprite that can be used as an Asset for an Entity.
Name | Description |
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loaded | A boolean value indicating whether or not the asset has been loaded. (Inherited from Asset.) |
transparencyKey | An object containing an R, G and B value which represent the respective RGB value that should be transparent. |
Name | Description |
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draw | Draws the asset to the Layer that the owning Entity exists on. (Overrides Asset.draw.) |
load | Loads the asset. (Overrides Asset.load.) |
onLoad | The function to be called when the asset has finished loading. (Inherited from Asset.) |
prepare | Prepare the information required to load the asset. (Inherited from Asset.) |
Google Chrome, Mozilla FireFox, Internet Explorer 9+, Opera, Safari.